Once upon a time there was a software company called Imagine. It existed in the heady days of the early 1980s, where hundreds of software companies sprang up to try and make money from these new-fangled ZX Spectrum things. Some were pretty good at it. Others...well not so much. Imagine's first game, Arcadia was well-received at the time of its release in 1982, becoming a big Christmas hit. The company was propelled into the press as an icon of Thatcher's new Britain, making a fortune in new hi-tech worlds, and in Liverpool, of all places, to boot. They released more games during 1983, of somewhat varying quality, but the company continued to grow at an impressive rate, moving into bigger and more expensive office spaces (twice!), showing off their wealth with an impressive array of sports cars (which were apparently on hire purchase rather than bought). They made a huge deal with magazine publisher Marshall Cavendish, rumoured to be worth £11m, to produce games to go with a new magazine series the publisher was planning. Imagine were the country's premier games company; practically unstoppable. They announced that they had exhausted the limits of the Spectrum; their next games would be dubbed 'Megagames'. These would come with a hardware attachment that would boost the abilities of the computer and give rise to a 'whole new world of gaming'. Oh, and they'd cost £40 instead of the average price of £7 for Spectrum games. They also agreed to have the BBC produce a documentary to showcase them to the British public at large. You know how this story is going to end. At the end of 1983, Imagine decided to book the entire capacity of one of the major tape distributors in the UK, preventing other companies from getting their tapes made in time for the Christmas market. This would have worked well, if the games sold. Unfortunately, Christmas 1983 was a rather bad year, and Imagine were left renting a huge warehouse full of unwanted tapes. Oh, and they hadn't finished paying the duplicators yet, either. As 1984 rolled on, things just got worse. The megagames were dogged with delays, and the cost of producing the hardware add-on were twice as much as Imagine's profit from 1982/3. One of the games only existed on paper. Still, Imagine went on as if everything was fine, placing advertisements for these games, telling the duplicator firms that they'd be ready soon. They weren't. The BBC team filming for Commercial Breaks were present as Imagine began collapsing all around them. Magazines filed suit to get money for unpaid advertising space, the duplicators came for their money, Marshall Cavendish asked for theirs back after unsatisfactory work on their games...and the directors fled the scene, squirrelling away some of the company's assets in a legally-shady manner. The liquidators came in soon after, leaving PR director Bruce Everiss standing in an empty room talking to a BBC camera wondering where it all went wrong (and in Crash explicitly blaming the directors of the company). The best part is that Manchester boys Ocean picked over the corpse of the company, taking the name and even redeeming it with games like HyperSports and Target: Renegade. Fast-forward to 2008, and Bruce Everiss has a blog. A couple of weeks ago, he indulged in a little historical revisionism, blaming Imagine's woes on the scourge of piracy. There it sat, unnoticed, until somebody pointed it out to Stuart Campbell. Stuart Campbell is, to use a heavily-abused cliché, the videogame journalist equivalent of Hunter S. Thompson: funny, passionate, and full of seething contempt for a vast swathe of the industry. Like Thompson's brush with politics, Campbell also worked in game development himself for a short period, being responsible for most of Cannon Fodder 2 when he was working at Sensible Software. The blog entry suddenly got quite an audience, and poor Bruce never knew what hit him, although he remained steadfast in his views, actual evidence be damned. Read it and be amused. And if anybody does know the sales figures for the Spectrum version of Robocop, I would really like to know how much it sold. YouTube version of Commercial Breaks Crash 7 news reporting the collapse of the company. Crash 12 Investigation of the bankruptcy.